Gamer Motivation Profile

As a part of this activity, I participated in three gamer profile quizzes. Each had a slightly different purpose, but the outcomes were fairly accurate. The quizzes were:

Here is an overview of the gamer motivation profile:

profile 1

As you can see from the image, I am very much a player for social, mastery, and achievement reasons more than anything else. I am not much of a game player unless it involves the whole body mind and maybe a bit of laughter.

The second activity involved researching our board game profile. Again, you can see that my social needs ranked higher than any other element in the survey. Aesthetics were also pretty important to me as I pay attention to the design element in a game which includes the board design, the game pieces and the other elements like cards and dice. My interest in this is definitely linked to my enjoyment of graphic design.

profile 2

The third quiz was created to explain the players Archetype. It was based off of Bartles Taxonomy that helped players to better explain what type of player they are in a multiplayer gaming environment. I fall into the category of Participant on Whim.

Participant on Whim

Participant for short. Participants are a bit different than the other players. These players tend not to have a terrible drive to pursue any avenue of progress. They also tend not to care a terrible amount about the outcome of events in a multiplayer world unless they tie themselves to a faction. The goal of a participant is often just to survive, they will forsake any of their goals or particular feelings about a situation for the express purpose of surviving the situation. These are your jacks-of-all-trades who are masters of none. The true neutral of gamers. This does not however mean that they are useless or lesser in any way. On the contrary, a participant has little motivation of their own, which makes them an excellent candidate for the goals of others. They can fit into almost any group, and leave a small footprint doing so. A participant is likely to know a bit about everything as they float around, and can be an asset, or a force to be reckoned with if they are ever convinced something is important or if they are emotionally set-off. It is like flicking a switch of apathy off and the floodgates open. A participant with a little bit of nemesis in them makes for an excellent spy. A participant who has been convinced by an achiever or a socializer that a goal is important will be able to look at the goal from almost every angle.


I found this to be an interesting outcome for my player type. I had not been exposed to Bartles Taxonomy before so I decided to do some research and learn more. In my research I dscovered that beyond Bartles playing styles, is Kohl’s learning styles which, according to one article by Hamdaoui, Idrissi, & Bennani (2018), the two are interrelated. In fact, they found that the learner style can be predicted by the playing style. I tried to figure out how this survey we took fell in line with Bartles so I could predict my Kolb learning style from the list, but I was not successful. Bartles had a slightly different naming convention. However, if I use the terms Achiever or Socializer, described in the explanation, I would have the learning style called accomodator. According to the authors, “Accommodative learners: They prefer experiences rather than theories. They rely on others for information and they use their intuition rather than logical analysis.” I would have to agree that this often is my way of playing games.


Hamdaoui, N., Khalidi Idrissi, M., & Bennani, S. (2018). Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles. Simulation & Gaming49(6), 675–699.

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